The 7 Most Important Software Design Patterns You Must Know
Software design patterns are essential for developers and designers looking to create efficient and well-crafted applications. These patterns provide a common language for communicating design decisions, allowing teams to collaborate more effectively. They also help developers avoid reinventing the wheel and instead focus on developing robust solutions that are tailored to the needs of their projects.
What Software Design Patterns Can (and Can’t) Do
In recent years, software design patterns have become a source of debate among the programming community, mainly due to their overuse which often results in code that is more difficult to interpret and manage.
Software design patterns cannot be used as a shortcut to engineering solutions. Genuine problem-solving skills are essential in software development, and no amount of ‘hacking’ can replace that knowledge base. No single pattern will fit every use case – they must be chosen wisely and tailored to your specific situation for the best outcome.
Despite this, it is essential that the developer comprehends not just the software pattern’s “how” part but also its underlying rationale.
Top Software Design Patterns That You Should Know About
1. Singleton Pattern
The Singleton Pattern restricts the generation of a class to only one object and is extremely useful when coordinating activities across an entire system with just one instance. A few examples applicable to this are caches, thread pools and registries – all requiring only a singular instance of said class.
If you want to make sure that only one instance of a class is created, the simplest approach is to create a private constructor. This way, other classes won’t be able to access it and instantiate new objects – ensuring that there will always just be one object in existence.
If you are looking to subclass a singleton, making the constructor protected instead of private can be an effective solution in certain cases. To make this work for your needs, it’s wise to create and maintain a register of singletons as well as their corresponding subclasses. The getInstance method should then take either parameters or environment variables so that the desired singleton is easy to access from its registry mapping every time needed. This way, all string names will map directly back to their respective singleton objects without any issues!
2. Factory Method
Rather than fabricating physical items, a software factory manufactures objects. But not only that — it does so without having to determine the precise class of object beforehand. To achieve this, instead of utilizing a constructor, an object is created by activating a factory method.
Java developers typically create objects in the following way:
SomeClass someClassObject = new SomeClass();
When taking the above approach, we run into a dilemma: our code becomes heavily reliant on the exact implementation of SomeClass. Although using new has its advantages, it can often lead to convoluted and problematic results due to such tight coupling with a concrete implementation class.
3. Strategy Pattern
The Strategy Pattern enables us to group similar algorithms under an abstraction, which allows for the seamless exchange of one algorithm or policy for another without making any changes to the client. Rather than directly executing a single algorithm, this system provides instructions at runtime that signify which of its many algorithms should be implemented.
4. Observer Pattern
Through the Observer Pattern, multiple objects form a one-to-many relationship in which any change to the main object state notifies all dependent ones and triggers their respective methods.
To illustrate this more clearly, let’s consider that you follow someone on Twitter. In essence, you are requesting that Twitter delivers tweet updates to your inbox from the person whose profile you followed. This pattern contains two primary roles: the observer – who wishes to receive news of their chosen subject, and the subject- who posts these updates for all to see.
Through a one-to-many relationship, the subject can be observed by numerous viewers. Adding to this, an observer is also open to subscribing for updates on different subjects as well. Take Facebook pages, for instance; when someone chooses to receive news feeds from such pages, they will encounter all new posts whenever made available.
An essential factor to consider is that when there are multiple subjects and few observers if each subject independently stores its related observers, then storage costs will rise due to the duplication of certain observers among a variety of subjects.
5. Builder Pattern
The Builder Pattern is a clever way to simplify the construction process of complicated objects composed of multiple components. By utilizing this powerful tool, one can easily build composite or aggregate objects in just a few steps. As its name suggests, it’s designed for creating complex types, thus enabling developers to focus on other important aspects rather than spending too much time trying to configure and refine these complex structures.
Be aware: Despite having similarities, the builder pattern differs from the abstract factory pattern in how it creates an object. The former generates one step at a time, whereas the latter provides you with a fully-formed result all at once.
6. Adapter Pattern
Adapters enable classes with incompatible interfaces to collaborate by transforming one interface into another, just like an interpreter between two heads of state who don’t speak the same language. The role of the adapter is akin to that of a translator – it facilitates communication and enables understanding.
Need to connect two applications in order for them to work better together? If one is providing output as XML and the other requires JSON input, then you must have an adapter between both of them. This will ensure that they are able to interact with each other without any issues effortlessly!
7. State Pattern
Using the State Pattern, a machine can transform its behavior as it moves through different internal states. This is an advantage over writing code with if-else conditionals since this approach would be less adaptable and more rigid. The context of the system responds to actions taken on it which then changes its state accordingly.
Conclusion
Software design patterns are essential for experienced developers and beginners alike to produce clean, maintainable code. By understanding each pattern’s purpose, you can quickly identify which one is most suitable for your project. From the ubiquitous MVC framework to more complex ones such as the builder, adapter, and observer patterns, developers have access to lots of choices when it comes to designing software applications. Whether for desktop, web, or mobile – these versatile tools can help streamline your development process significantly.
Liked this article? Check out this one where we talk about the best UI/UX storytelling techniques.
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